Greetings, fellow zombie apocalypse survivors! As stated in the previous update and in threads on the official forum, ROAM has been undergoing much internal restructuring. Additionally, complications have arisen that are some months in the making. Initially, we had thought these issues had been resolved, but we were mistaken. The original update planned cannot be released due to legal reasons (we cannot elaborate on this at the moment), but it has not slowed down game development.
We welcome a brilliant new programmer to our team, Phillip Moon! We also have a brief behind-the-scenes look at how we are creating the structures in ROAM, as well as a few interviews. Also… wait for it… a music contest!
ROAM welcomes a new addition to our team: Phillip Moon!
Phil has always had a passion for movies and videogames. Originally, he went to film school in New York at the New York Film Academy. However, after a year, he decided to attend the University of Wisconsin Madison and obtained a Bachelor in Computer Science. Outside of school, he landed a database job at Epic. When offered the chance to work on ROAM, Phil jumped at the opportunity. (Fun fact: Ryan and Phil have known each other since kindergarten!)
We have developed a system using a 3D asset creation technique that is commonly used throughout many games. In order to streamline the creation of buildings in ROAM, we have broken this down into the smallest unit of construction: building segments.
These can be placed in conjunction with one another and attached to create rooms.
By combining these rooms, we are creating a floor plan.
This floor plan is then populated with objects to create the interior environment.
By using these segments like pieces to a puzzle and utilizing this technique, we are hoping to create very detailed environments with very low performance cost.
Interview with WorldsFactory.net
After seeing our Kickstarter, we were very fortunate enough to be interviewed by Alessio Palumbo of the Italian web publication, Worlds Factory! You can check out the in-depth interview at http://www.worldsfactory.net/2013/06/05/roam-interview-exclusive
Worlds Factory is a brand new website that publishes daily news and articles on everything related to home entertainment: videogames, movies, TV series, and books – all thanks to their dedicated staff. Additionally, they have published many game developer interviews (such as ROAM), and they will even be at Gamescom reporting live! The web publication’s ideology is holistic in nature as they believe all home entertainment share the common denominator of transporting people into incredible fictional worlds. It is the goal of Worlds Factory to guide their readers toward a better understanding of these media.
Interview with JumpToGamer.com
We were interviewed by Stephen Jackson of JumpToGamer recently for their Indie Spotlight blog! Take a look at the awesome interview at http://www.jumptogamer.com/indie-spotlight/roam-q-and-a/
JumpToGamer was founded in late May 2013, with the focus on giving Indie games that are currently in development (such as ROAM, whoa!) some exposure and recognition – as highlighted in their “Indie Spotlight” section. This addresses the existing gap in the market with regard to getting in touch with games early on in development and seeing them blossom. Not only do they provide studios and games a chance for exposure, they also reflect this ideology in their wonderful team of writers – all of whom are new to Game Journalism and have been given the chance they so desired. With their steadfast dedication and determination, they are sure to become a recognized and popular site, providing interviews, news, reviews, and previews from a gamer’s point of view!
Interview with GameStar.ru
Another great interview we had was with the charismatic Kirill Ulezko of the Russian game reporting website, GameStar. Being interviewed by someone who is as avid as we are about zombies was definitely a great experience! You can find the interview in English at http://gamestar.ru/english/roam_interview_eng.html, as well as in Russian http://gamestar.ru/article/roam_interview.html
GameStar.ru and their international team of writers present intriguing reviews, previews, reports, and interviews regarding videogames in Russian. Almost all interviews with well-known and unknown developers are published in English as well.
Have your music featured in ROAM!
Due to the nature of Kickstarter and the way fans directly contributed to ROAM’s development, we are opening an opportunity to have music created by YOU in a game funded by YOU!
Sounds like it’s time for a contest – submit your ROAM-themed music to us!
You are in the midst of a post-apocalyptic environment where the world is overrun by zombies. Your survival instincts, scavenging prowess, and your ability to fortify and defend your position are keeping you alive each dawn to dusk. Imperative decisions must be made between when to sneak away and when to stand and fight. As you move through environments, ambient music runs in the background – underscoring the grave nature of the world now.
The best submissions will be the ones that capture the very essence of ROAM, without being overbearing or distracting from the experience.
Send submissions to email@example.com. One submission per e-mail. Please title the subject of the e-mail in the following format so that it does not get overlooked and lost in our database:
ROAM Music Contest Application: <insert your name here>
The length of each ambient background music submission must be a minimum of 5 minutes long, with no restrictions on a maximum length.
File formats may be in .wav (Waveform Audio), .mp3 (MPEG-1 Audio Layer 3), and .wma (Windows Media Audio).
Submission deadline: End of August (i.e. before Sunday, September 1, 2013, 12:00am EST). Entries submitted after this date will not be considered.
ALL first, second and third place winners will have their music featured in ROAM and will be credited. You will also have the chance to create more music with the game. If this is the case, you will be monetarily compensated.
Pledge reward of Search Party – Four early access beta keys. Each of the four keys include a Kickstarter survival kit, a Backer backpack, and a digital copy of the soundtrack.
Second and third place:
Pledge reward of Not So Lone Survivor – Two early access beta keys. Each of the two keys include a Kickstarter survival kit, a Backer backpack, and a digital copy of the soundtrack.
You must legally own each and every part of the musical piece. No music clips or remixes, everything must be owned and created by you. By entering into this contest, you agree to these terms.
Good luck, everyone! We look forward to listening to your awesome zombie-themed ambient music submissions!