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|Scavenging will be a primary focus for all survivors. All items can be found in the places you would expect to find them. Food cans in cupboards, scrap metal at junkyards, and alternators inside vehicles. Players will be able to run, jump, climb, roll, and slide to avoid obstacles and enemies in your pursuit of supplies.
|You arent alone! In your travels you will encounter various people and interact with them however you wish. You can recruit, ignore, or destroy upon discovering them.
Survivors may have unique skills that can benefit your group. Should you choose to form a party, there are many survivors willing to join you. Assigning and receiving missions from your followers allow you to create a stronger bond and increase their productivity.
Survivors are people too and have their own personalities, needs, and desires. If they feel you are not providing for them they will defect. If you feel they are not carrying their own weight you may choose it would be best to part ways.
Zombies arent the only thing to worry about! Theres always someone out there that wants what you have! Staying in one location for too long or gaining a negative reputation might attract people you would rather not encounter. Bandits will set up patrols, build camps, and sometimes try to steal your hard earned resources!
|Like in real life, the world is not a static board you move around on. Buildings can be barricaded shut, fortified, and used to craft various things to help you survive. Structures are a great way to defend your allies and stockpile, but be careful because the scarcity of resources and unwanted attention will make you think twice about staying in one spot for too long.|
|In your travels you will have the opportunity to craft items specifically tailored for your current situation to help you survive. Whether it is additions to your base, clothing and armor for protection against your enemies, or to outfit your survivor followers, crafting will offer a meaningful experience that gives players a sense of freedom and control.
|We’ve created a system for the zombies so they behave with a hive mind mentality. Alerting one can turn into a horde as it grabs the attention of the surrounding zombies. As night falls it is important to find a way to defend yourself. Zombie activity is much higher at night.
Theres more than one way to kill a zombie. With our player-skill aiming system we are giving you the ability to carefully aim your shots for maximum effect. Shoot out the zombie’s legs and make them crawl, break their arms so they can no longer use them, or just go for the clean headshot!
Something many other zombie games overlook is how brain dead zombies are! Thats why we have given some special attention to outsmarting your undead foes. Laying traps and creating diversions are just a couple of possibilities in giving the player complete freedom in any situation.
|Each game is unique because each game world is randomly generated both by building placement in the world and individual floors of buildings. We have broken the world down into three main categories (Urban, Suburban, Rural) and have subcategorized different districts for each. By doing this we are able to create distinct differences in each district and are able to communicate a clear visual style. It also allows us to maintain a logical and easily recognizable world while still being highly replayable.